For instance, if a character hates kids, you probably won't be able to talk them into having ten kids just for a laugh. This is an attempt to make the rest of the neighborhood more dynamic, but not so dynamic you aren't still ultimately making all the choices for everyone.Īnd your meddling might not always be successful, either, as it'll depend on how strong your relationship is with the characters you're trying to manipulate, and how each character feels about the thing you're trying to nudge them towards. It feels like EA is treading pretty cautiously around this update, probably not wanting to completely upend player neighborhoods by having all the neighborhood randos doing their own thing.
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